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Q:Craig Derrick (from LucasArts) recently expressed interest in doing a Special Edition of Maniac Mansion, perhaps even going so far as to change things in the original game (like removing the key from beneath the rug at the opening). Would you be interested to work on something like that? Especially considering that your design sensibilities - for example, you now dislike punishing players for failing - have changed since 1987.A:Doing an updated Maniac Mansion would be fun. Maniac Mansion was where I formulated most of my rules for how to design an adventure game, so it has a lot of flaws that don't appear in Monkey Island. It would be an interesting job to go though and fix all that stuff without changing the game too much.Interesting story...one of the opening lines in Maniac Mansion is "Don't be a tuna head." Originally, that line was "Don't be a shit head". My boss (Steve Arnold) at Lucasfilm Games told Gary and I that we should change it. Gary and I fought hard to keep it. In the end Steve said "You guys go off and think about why you want to use the word shit. If you come up with a good reason, we'll keep it". We never came up with a good reason. It really taught me a important lesson about swearing when you write and the language you use. We really didn't have a good reason for it. It added nothing and it didn't make us cool.Ok, maybe it wasn't an interesting story.
Wenn das umgesetzt wird, könnte das das Ende von MMM sein...
Ron Gilbert hat einem neuen MixnMojo-Interview mal wieder was über MM ausgeplaudert:ZitatQ:Craig Derrick (from LucasArts) recently expressed interest in doing a Special Edition of Maniac Mansion, perhaps even going so far as to change things in the original game (like removing the key from beneath the rug at the opening). Would you be interested to work on something like that? Especially considering that your design sensibilities - for example, you now dislike punishing players for failing - have changed since 1987.A:Doing an updated Maniac Mansion would be fun. Maniac Mansion was where I formulated most of my rules for how to design an adventure game, so it has a lot of flaws that don't appear in Monkey Island. It would be an interesting job to go though and fix all that stuff without changing the game too much.Interesting story...one of the opening lines in Maniac Mansion is "Don't be a tuna head." Originally, that line was "Don't be a shit head". My boss (Steve Arnold) at Lucasfilm Games told Gary and I that we should change it. Gary and I fought hard to keep it. In the end Steve said "You guys go off and think about why you want to use the word shit. If you come up with a good reason, we'll keep it". We never came up with a good reason. It really taught me a important lesson about swearing when you write and the language you use. We really didn't have a good reason for it. It added nothing and it didn't make us cool.Ok, maybe it wasn't an interesting story.