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SetActionButtons (A_GIVE_TO, "a_button_give 5 802 803 Dd"); SetActionButtons (A_PICK_UP, "a_button_pick_up 2 800 801 Ee"); SetActionButtons (A_USE, "a_button_use 1 794 795 Ww"); SetActionButtons (A_OPEN, "a_button_open 3 790 791 Aa"); SetActionButtons (A_LOOK_AT, "a_button_look_at 0 788 789 Qq"); SetActionButtons (A_PUSH, "a_button_push 7 798 799 Xx"); SetActionButtons (A_CLOSE, "a_button_close 4 796 797 Ss"); SetActionButtons (A_TALK_TO, "a_button_talk_to 8 804 805 Cc"); SetActionButtons (A_PULL, "a_button_pull 6 792 793 Yy");
// ganz am Anfang des global scripts:int monkey_gui;// statt obigem code: if (monkey_gui) { SetActionButtons (A_PICK_UP, "a_button_pick_up 2 1100 1101 Ee"); // spriteslots der anderen buttons ... } else { SetActionButtons (A_PICK_UP, "a_button_pick_up 2 800 801 Ee"); ... }// in on_key_press if (keycode=='G') { monkey_gui=1-monkey_gui; AdjustLanguage(); }